Usability – Attractiveness Test
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Science

Work model

Ease-of-use, i.e. optimal operability, is a must for interactive products. Increasingly, products stand out for their user experience. These days, it is necessary to apply an evaluation method that records both the perceived pragmatic quality, the hedonic quality and the attractiveness of an interactive product.

The theoretical work model illustrates how pragmatic and hedonic qualities influence the subjective perception of attractiveness, giving rise to consequent behaviour and emotions.

The model separates four essential aspects:

  • Product quality intended by the designer
  • Subjective perception and evaluation of quality
  • Independent pragmatic and hedonic qualities
  • Behavioural and emotional consequences
The AttrakDiff theoretical work model
Diagram 1: AttrakDiff theoretical work model (© UID GmbH)

Instrument of measurement

To measure the attractiveness we applied an instrument of measurement in the format of semantic differentials. It consists of 28 seven-step items whose poles are opposite adjectives (e.g. “confusing – clear”, “unusual – ordinary”, “good – bad”). Each set of adjective items is ordered into a scale of intensity.

Each of the middle values of an item group creates a scale value for pragmatic quality (PQ), hedonic quality (HQ – including HQ-I and HQ-S) and attractiveness (ATT).

Studies

The theoretical work model was researched and tested in several studies by Hassenzahl and colleagues.

The studies showed that the hedonic and pragmatic qualities are perceived consistently and independent of one another. Both contribute equally to the rating of attractiveness.

While testing and implementing AttrakDiff-1 it became clear that a separation of the two constituent aspects of hedonic quality, namely stimulation and identity would be preferable.

Hence AttrakDiff was developed. AttrakDiff optimises and supports the distinction between the sub-qualities, stimulation and identity, of hedonic quality (see also Publications).

Publications

  • Hassenzahl, M. (2006).

    Hedonic, emotional and experiential perspectives on product quality

    In: C. Ghaoui (Ed.), Encyclopedia of Human Computer Interaction, p. 266–272

  • Hassenzahl, M. & Tractinsky, N. (2006)

    User experience – a research agenda

    In: Behavior & Information Technology, 25(2), p. 91–97

  • Tractinsky, N. & Hassenzahl, M. (2005)

    Arguing for Aesthetics in Human-Computer Interaction

    In: i-com – Zeitschrift für interaktive und kooperative Medien, 3, p. 66–68

  • Hassenzahl, M. (2004).

    Beautiful objects as an extension of the Self. A reply

    In: Human Computer Interaction, 19, p. 377–386

  • Hassenzahl, M. (2004).

    The interplay of beauty, goodness and usability in interactive products

    In: Human Computer Interaction, 19, p. 319–349

  • Hassenzahl, M. (2003).

    The thing and I: understanding the relationship between user and product

    In: M. Blythe, C. Overbeeke, A. F. Monk, & P. C. Wright (Eds.), Funology: From Usability to Enjoyment. Dordrecht: Kluwer Academic Publishers

  • Hassenzahl, M. & Hofvenschiöld, E. (2003).

    "If it doesn't feel right, who cares if it works?" oder Muss Software mehr als nur gebrauchstauglich sein?

    In: M. Peissner & K. Röse (Eds.), Usability Professionals 2003, p. 135–138, Stuttgart: German Chapter der Usability Professionals' Association e. V.

  • Hassenzahl, M. (2002).

    The effect of perceived hedonic quality on product appealingness.

    International Journal of Human-Computer Interaction, 13, p. 479–497

  • Hassenzahl, M., Kekez, R., & Burmester, M. (2002)

    The importance of a software's pragmatic quality depends on usage modes

    In: H. Luczak, A. E. Cakir, & G. Cakir (Eds.), Proceedings of the 6th international conference on Work With Display Units (WWDU 2002), p. 275–276, Berlin: ERGONOMIC Institut für Arbeits- und Sozialforschung

    download article
  • Hassenzahl, M., Burmester, M. & Beu, A. (2001)

    Engineering Joy

    In: IEEE Software, 1 & 2, p. 70–76

    download article
  • Hassenzahl, M., Platz, A., Burmester, M. & Lehner, K. (2000).

    Hedonic and Ergonomic Quality Aspects Determine a Software's Appeal

    In: Proceedings of the CHI 2000 Conference on Human Factors in Computing, The Hague, NL, p. 201–208

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